GLITCH
The first thing corruption learns is to swarm. Clusters of broken voxels that blink across the grid.
DSP-7 // MISSION DAY 11,204
142 AU from home, a probe's memory is failing.
you are the debugger.
A NEON FPS // FREE IN YOUR BROWSER // SOLO · CO-OP · PVP
CHAPTER 01
DSP-7 has been falling away from the Sun for thirty years. Past the planets, past the edge of the solar wind, into the dark between stars.
Its flight computer has run the whole way. One aging RTG. 65,536K of memory. A dish pointed at a star that is now just the brightest one in the sky.
CHAPTER 02
Home is a pixel beside the Sun.
A message from Earth takes nineteen hours and forty-one minutes to get here. The last command arrived nineteen years ago. Whatever happens out here, nobody is coming to help in time.
On board: 11,204 days of data, waiting for one last transmission window home.
CHAPTER 03
Deep inside the flight computer, 2,560 memory sectors hum along. Nominal.
Then a cosmic ray, a single particle that has been crossing the galaxy for millions of years, hits the chip.
BIT ERROR AT
0x7F3A
0 → 1
CHAPTER 04
Corruption doesn't stay put. It crawls from sector to sector. It copies itself. It learns to shoot back.
SIGSEGV in sector 0x7FECC: 902 uncorrectable errorsattitude control: not respondinguplink scheduler: corruptedkernel: fatal exception in ring 0
Attitude control goes dark. The uplink scheduler is gone. In a few thousand cycles DSP-7 is just another rock in the dark.
CHAPTER 05
watchdog: spawning debugger_
When everything else has failed, a watchdog timer fires and spawns one last process.
Not a soldier. A debugger with a breakpoint, a firewall and no backup, dropped into corrupted memory to patch the machine from the inside.
CHAPTER 06
Every sector is crawling with bugs, and every kind has its own trick.
The first thing corruption learns is to swarm. Clusters of broken voxels that blink across the grid.
Points at nothing and fires anyway. Aim for the eye.
Ignore one and there are two. Then four. Then they explode.
Circles, winds up, charges. Make it miss and it is yours.
Twin threads crossfiring from both sides. Kill one and you have 1.5 seconds to kill the other.
Grows the longer it lives and spills corruption wherever it goes.
The corruption reaches ring 0. Shields, lasers, bullet rings, and it spawns children.
WAVE 8+
Then some of them come back with root: gold auras, shields, overclocks, and a habit of exploding.
CHAPTER 07
Every wave you survive is more uptime. Somewhere behind you, the high-gain antenna is turning towards home.
Your score is uptime.
CHAPTER 08
You don't have to hold the line alone. Or you can fight for it.
CO-OP // UP TO 4
The watchdog can spawn more than one thread. Share the uptime, cover each other, and when a teammate's integrity hits zero, hold E beside them to reboot them before they bleed out.
PVP // FORK RACE
Several debuggers were forked from the same process. No bugs, just you against your own copies. Free-for-all, or CYAN against AMBER.
YOUR TOOLS: breakpoint.exe · overclock.sys · gc.dll · rm_rf.sh · sudo.bin
plus fourteen patches to pick from between waves.
uplink window: pending — keep the probe alive
The demo runs in your browser. No download, no account. Keyboard and mouse or a gamepad.
[ PLAY THE DEMO ]Every model, texture, sound and synthwave track in SEGFAULT is generated in code as you play. No assets were harmed.